The audio found in the game is generally disappointing and also features some strange design choices in relation to its sound effects. I can only assume the sound of swords hitting amour isn’t something the audio designer was familiar with so they just implemented sound effects that they thought would be a good substitute. When your troops strike armored enemies, it sounds like a laser blast and is accompanied by a blue flash the overall sound design isn’t really cohesive. © NOISIA 2000 All Right Reserved.

The audio found in the game is generally disappointing and also features some strange design choices in relation to its sound effects. I can only assume the sound of swords hitting amour isn’t something the audio designer was familiar with so they just implemented sound effects that they thought would be a good substitute. When your troops strike armored enemies, it sounds like a laser blast and is accompanied by a blue flash the overall sound design isn’t really cohesive. © NOISIA 2000 All Right Reserved.

The audio found in the game is generally disappointing and also features some strange design choices in relation to its sound effects. I can only assume the sound of swords hitting amour isn’t something the audio designer was familiar with so they just implemented sound effects that they thought would be a good substitute. When your troops strike armored enemies, it sounds like a laser blast and is accompanied by a blue flash the overall sound design isn’t really cohesive. © NOISIA 2000 All Right Reserved.

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