Many of the systems of this build were never implemented in the final game. The character portrait’s shown don’t correspond to any in the retail release. It might be the low-resolution of the footage but I personally, think these designs are superior to those that eventually made it to the final version of Rune Caster. © SEGA ENTERPRISES, LTD, 1998, 1999
Many of the systems of this build were never implemented in the final game. The character portrait’s shown don’t correspond to any in the retail release. It might be the low-resolution of the footage but I personally, think these designs are superior to those that eventually made it to the final version of Rune Caster. © SEGA ENTERPRISES, LTD, 1998, 1999